﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WizzardTheGame
{
    abstract class Equipment:Item
    {
        private int attackPowerBonus;
        private int hpBonus;
        private int defenceBonus;
        private int speedBonus;

        #region Properties

        public int AttackPowerBonus
        {
            get { return attackPowerBonus; }
            set { attackPowerBonus = value; }
        }

        public int HpBonus
        {
            get { return hpBonus; }
            set { hpBonus = value; }
        }

        public int DefenceBonus
        {
            get { return defenceBonus; }
            set { defenceBonus = value; }
        }

        public int SpeedBonus
        {
            get { return speedBonus; }
            set { speedBonus = value; }
        }

        #endregion

        public Equipment()
        {
            AttackPowerBonus = 0;
            HpBonus = 0;
            DefenceBonus = 0;
            SpeedBonus = 0;
        }

    }
}
